Cybernetic Walrus is looking for a Technical Artist with a high amount of technical experience or computer science background to support and work with the environment art team in proving and defining visual quality. You should have a strong technical understanding of lighting, rendering, and shading in a modern game engine. The candidate will be developing a wide array of real time shaders and will write tools code in Python or C# and engine code in C++.


  • Read understand, communicate and when required implement rendering and game engine features
  • Support the Art Team with their technical needs, liaising with engineering
  • Shader development and debugging in hlsl and node-based systems
  • Tools and Pipeline development/debugging in Python, C# or C++
  • Ensure levels and content are meeting memory and performance targets using pix or renderhoc
  • Optimise content for memory and performance but retaining visual quality
  • Be aware of potential risks to the project and bring it to the attention of management
  • Be a reference for the team in relation to technical art, find and develop solutions to complex issues that arise


  • Extensive experience with large game engines such as UE4, Unity or CryEngine
  • Highly skilled with C++, C#, hlsl, Python
  • Eye for composition, form, light, shade, color and detail
  • Deep knowledge of art production pipelines, workflows, and DCC packages
  • Experience with performance and optimization across multiple platforms


  • Houdini knowledge
  • Experience writing custom passes in Unity render pipelines
  • Experience with scripting in Blender
  • Experience with optimizing for consoles (PlayStation and Xbox)