
Technical Artist in Antwerp
Cybernetic Walrus
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Location
Antwerp
Job Type
Full Time
Date Posted
Posted 4 weeks ago
Overview
Cybernetic Walrus is looking for a Technical Artist with a high amount of technical experience or computer science background to support and work with the environment art team in proving and defining visual quality. You should have a strong technical understanding of lighting, rendering, and shading in a modern game engine. The candidate will be developing a wide array of real time shaders and will write tools code in Python or C# and engine code in C++.
Responsibilities
- Read understand, communicate and when required implement rendering and game engine features
- Support the Art Team with their technical needs, liaising with engineering
- Shader development and debugging in hlsl and node-based systems
- Tools and Pipeline development/debugging in Python, C# or C++
- Ensure levels and content are meeting memory and performance targets using pix or renderhoc
- Optimise content for memory and performance but retaining visual quality
- Be aware of potential risks to the project and bring it to the attention of management
- Be a reference for the team in relation to technical art, find and develop solutions to complex issues that arise
Requirements
- Extensive experience with large game engines such as UE4, Unity or CryEngine
- Highly skilled with C++, C#, hlsl, Python
- Eye for composition, form, light, shade, color and detail
- Deep knowledge of art production pipelines, workflows, and DCC packages
- Experience with performance and optimization across multiple platforms
Plusses
- Houdini knowledge
- Experience writing custom passes in Unity render pipelines
- Experience with scripting in Blender
- Experience with optimizing for consoles (PlayStation and Xbox)
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