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Gameplay Engineer in Rotterdam

Vertigo Games

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Haha, nice try buddy
Location
Rotterdam, The Netherlands
Job Type
Full Time
Date Posted
Posted 3 months ago

Overview

Responsibilities

  • Write clear, portable and maintainable code
  • Work closely with artists, designers and other engineers to design and implement mechanics

Qualifications

  • Bachelor of Science in computer science or a related field
  • Excellent demonstratable C# knowledge
  • Experience working with Unity
  • Experienced in technical documentation (UML, use cases, technical requirements..)
  • A good understanding of 3D math used in games
  • A passion for creating games
  • Familiar with CS fundamentals, including algorithms, data structures and design patterns
  • Experience in building and debugging games
  • Able to communicate with non-technical users
  • Fluent in English, both verbally and written, Dutch is a plus

plusses

  • Experience working with Unreal or other game engines
  • Knowledge of other C based languages
  • Experience in VR development
  • Experience with code and graphics performance tools
  • Experience with data-driven game development

REQUIRED APPLICATION MATERIALS

  • Resume
  • Portfolio
  • Zip file containing: multiple code samples (5+) demonstrating your code qualifications and a readme explaining them
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