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Gameplay Engineer in Rotterdam
Vertigo Games
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Location
Rotterdam, The Netherlands
Job Type
Full Time
Date Posted
Posted 3 months ago
Overview
Responsibilities
- Write clear, portable and maintainable code
- Work closely with artists, designers and other engineers to design and implement mechanics
Qualifications
- Bachelor of Science in computer science or a related field
- Excellent demonstratable C# knowledge
- Experience working with Unity
- Experienced in technical documentation (UML, use cases, technical requirements..)
- A good understanding of 3D math used in games
- A passion for creating games
- Familiar with CS fundamentals, including algorithms, data structures and design patterns
- Experience in building and debugging games
- Able to communicate with non-technical users
- Fluent in English, both verbally and written, Dutch is a plus
plusses
- Experience working with Unreal or other game engines
- Knowledge of other C based languages
- Experience in VR development
- Experience with code and graphics performance tools
- Experience with data-driven game development
REQUIRED APPLICATION MATERIALS
- Resume
- Portfolio
- Zip file containing: multiple code samples (5+) demonstrating your code qualifications and a readme explaining them
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